Way of the Tempest

The Way of the Tempest is all about releasing your inner energy into the world. Hailing from the high mountains of Sengoku, the Way of the Tempest channels the most violent storms to their benefit. They're quick, but calm within their selves. They're eager, but composed. They are the calm, eye and height of the storm.

Power of the Storm
Upon choosing this tradition at 3rd level, once per turn, you may spend 1 ki point to infuse your fists and monk weapons with the power of the storm. For the rest of the round, when you hit a creature with your unarmed strikes or monk weapons, you deal additional lightning damage equal to your Wisdom modifier.

Lightning Rush
Starting at 6th level, when you use the Dash action on your turn, you may spend 1 ki point to momentarily step out of your physical form and into a surge of lightning energy. In this state you can pass directly through a space occupied by another creature and 1 inch cracks. The creature must succeed a Constitution saving throw or take lightening damage equal to your martial arts die + your wisdom modifier, or half as much damage on a success.

Calm Before the Storm
At 11th level, you have calmly and steadily ease yourself and build up your growing burst of energy. And then in a sudden moment release it. You may add your proficiency bonus to initiative rolls. Additionally, on your first turn in combat, your movement speed is doubled, and you have advantage on any attack you make.

Slicing Maelstrom
At 17th level, you can release the heart of the storm onto your enemies. You can spend 5 ki points to summon a torrent of lightning bolts around you. Every creature within 15ft of you must make a Constitution saving throw or take 11d6 lightning damage and be stunned until the end of their next turn. If they succeed, they receive half damage and are not stunned. Additionally, when you use your Power of the Storm feature, you can chain lightning damage to another creature within 5ft.