The Scarab Tributary of Nehekhara

Tiamat Aftermath
During the crisis, Nehekhara was designated as off-limits for any sort of draconic siege due to the pharaohs affiliations with the fiendish beings that brought forth Tiamat's return. After the crisis however, Nehekhara took this as an opportunity to claim the desert for themselves due to the recent ideology change in Sengoku. To create a border by sea that would neighbour Sengoku, where they could benefit from their new imperial outlook of the Huā Long Dynasty. They marched across the desert, claiming the savanna of Tangku and the tropical jungles to the north and east. Establishing a trade route by blood and warfare. Expanding their slave trade and dominion of Jakku Dah'ar.

Overview
The Tiamat Crisis was nothing but a benefit to Nehekhara. They now have full control over the desert sands, having strong trade relationships with Morgoth and Sengoku. Now Nehekhara is no longer a single, gargantuan city, but a long stretching road of outpost cities and tributary clans and races. The amount of slaves has increased ten fold since the crisis and with no end in sight.

Tribute: Nehekhara itself does not meddle in the governing of the people and tribes it lords over. They are free to rule themselves as they wish. In the only simple requirement that they enforce is a tribute to be paid in gold, gems, jewels or other valuables. If any are unable to pay tribute, then it is paid in slaves. And this happens often.

Slavery: Life for a slave is strict in the Tributary. You are branded and given a value to your owner. Slave auctions are widespread and those that cannot be sold are sent to the Immortals as blood fodder for the crowds. But life as a non-slave is good. If you are not a slave, then you are a slave owner.

Economy and Culture
Nehekhara has a strong exotic goods background that is traded all over the world. Coupled with the use of slaves that are worth less than a pound of gold per say to harvest and manufacture such goods, this makes the profit margins very large. Widely known for their fabrics and precious stones. This is all supplemented by the tributaries as well.

Colourful Culture: If you were to walk the streets of the city itself, ignoring the slaves, most would be quite in awe and amazement by all the various districts. One could get lost in the streets, being pulled to and from by music, foods and art. While most free people that live here are natives to the desert lands, its not uncommon to spot the foreigner set up shop and business.

The Sapphire Road: The established highway that runs from west to east. Along the sapphire road is where most of the tributaries reside, as its safer than being out on your own in the sands. Many trade from Tangku, the Estern Jungles, Morgoth and Sengoku is funnelled along the road to Nehekhara. Its heavily patrolled by the Sapphire Hands as its also rife with banditry.

Districts of the Eternal City: The city of Nehekara since its birth thousands of years ago has only grown since then. The city itself houses millions and would take days to go from end to end as the eagle flies. Hundreds of districts that each have their own ecosystem and politics of power in play. Entire guilds claim some districts as their own. Each district as well has their own Immortal Arena.

Corridor of Kings
This area of the city is the largest and most extravagant district as it houses the palace in which the Pharaoh rules from. Many temples, monuments and statues to previous rulers of the Lakk'aran Dynasty are also here. Its heavily patrolled and guarded by the Sapphire Hands.

The Old Kingdom
This part of the city are essentially ruins. Old temples to the Elysium and Zodiac gods burnt down and demolished, with the old palace of the previous Khemunet Dynasty in utter ruins. Many poor, homeless and sickly people live here, making it somewhat of a ghetto of low lives.

The Sun-Touched Bazaar
This bazaar is the largest of the many that are scattered at all over the city. Many of the city's elite and noble peruse here and bargain with one another. Only the finest of goods from all over the globe are sold here.

Krakan's Landing
This is the busiest port of the city. All types can be found here. From the rich undocking from their party yachts to the scurvy sailors playing dice and dropping off cargo.

Immortal Fields
The Immortal Fields is a large expanse of open ground, with the grand Immortal Arena at its centre. When the games are on, merchants and tradesmen set up shop on the open grounds outside the area.

The Dens
The Dens are multiple connecting districts that make up the poorer residential areas. Often with bandits and thugs roaming around. Many slave masters who can't provide housing for their slaves on their estates or in their homes send them here for lodging. Many of the dens are named after animals or the gangs that claim it such as the Viper's Den, Hyhena's Den, Black Claw's Den etc.

The Catacombs
The city has many deposits of gold and jewels underneath it. The catacombs are a series of tunnels and mine shafts that have been closed off for various reasons. Only criminals and bandits use them to travel quickly through the city, but other dangers also lie in the old tunnels.

Halls of the Disciples
The city's high-class education district. Colleges to music, art, science, history, economics and other studies are found here. There is no place of learning for the magically adept however, as those are taught in private and for the elite of society.

The Scarabs Crown
The wealthy and privileged live in this district. Full of mansions, estates and townhouses. Parks filled with music and entertainment. The streets are well guarded and only certain individuals are permitted to roam around here.

Pyramid of the Damned
This gargantuan sized pyramid was built by the first of the Lakk'aran Dynasty as a prison and stronghold. While prisoners are kept here, many believe its more than that. For it is so large that it takes up an entire district on its own. Some say its never been fully explored and holds more than just criminals.