Hoplite

The island people of Hydrea hailing from Korinthia are home to a legendary form of fighter, the Hoplite. Hoplites are efficient experts in close quarters combat, using their tools of defence, the shield, as an offensive weapon. Hoplites are also trained leaders, to be in the front and lead the charge. The practice has spread to Sanctus after recent generations, where the two allied states are a force of nature.

Shield Bash
When you choose this archetype at 3rd level, you become a master at wielding a shield, not just as a defensive tool, but as a weapon. Whenever you take the attack action on your turn while you are wielding a shield, you may use your bonus action to make a single attack with the shield, dealing 1d6 bludgeoning damage.

Heavily Armored
At 3rd level, you increase the AC bonus of a shield you are wielding by 1.

Improved Shield Bash
Starting at 7th level, you may add your Strength or Dexterity modifier to your shield bash attack. Additionally, when you hit with your shield bash, you may choose to grant your next weapon attack against the target with advantage instead of dealing damage with the shield bash.

Ageis
At 10th level, while wielding a shield, you may add your shield's AC bonus to Dexterity saving throws against effects you can see such as spells or dragon's breath. Additionally, when you take the Dodge action, the AC bonus of your shield is doubled.

Vigorous War Cry
At 15th level, you let loose a fearsome war cry that inspires fear in your enemies and confidence in your allies. When you use your Second Wind feature, all allies within 30ft of you heal the same amount of hit points as you do. Any hit points that heal over allied creature's maximum hit points, gain temporary hit points equal to the amount healed over. Additionally, allied creatures may move up to half of their speed as part of your Second Wind action.

Improved Heavily Armored
At 18th level, you increase the AC bonus of a shield you are wielding by 2.