Grymheim Player Primer

Grymheim is a new realm of adventure and mystery. Its distant and rife with competition as many nations of the world are sinking their claws into it for a foothold. The following is basic information most adventurers, scholars and other folk know about the realm through stories, rumours, books and gossip.

Geography: Firstly Grymheim is not easy to get to. The entire continent is surrounded by a perpetual storm, making it difficult for inexperienced sailors to safely sail there. The storm makes it almost impossible for airships to make their way here too. As thunder and lightning strike furiously the air above.

Generally a chillier climate. The South is very much unexplored but is thought to be colder than the north. With thick snow fall and frozen lakes. One region in the centre of the north breaks character by being blisteringly warm. Its known that a Gate lies in this region. None have ever been up close, but far in the distant centre of the continent one can see a large ash tree which the Gealdyr say is sacred and gives life to their land and much more.

Most maps only depict the northern coastline. But maps of Grymheim in general aren't often found and are usually kept in the possession of ruling or military bodies.

The Gates: Grymheim is known as the Realm of the Nine Gates. We know this from ancient texts and scriptures on tablets that have survived from the Age of Ancients. As it was once part of our world long ago. These nine magical gates however have not all been discovered, only a hand full have. The gates that have been discovered seem to be treated as sacred grounds to the natives. They are protected not only by Gealdyr sentinels, by nature and other creatures too. It seems like these gates lead to separate demi-planes or entirely other worlds. It is unknown as we have not explored fully any of them.

The Natives: Its known that the natives of Grymheim overall are more primitive than the developed nations and societies of the world. The largest settlement that we know about can be compared to a small town of ours. Its communities tight-knit, varied in tradition, and warry of outsiders. Some friendly, some very hostile.

They're built similar to humans, but with a much more pale almost white skin pigment with stark coloured eyes of bright blues and red to purples. They call themselves the Gealdyr but are commonly referred to as pale folk. Slurs for them are albinos, flour skins and ghost people.

They can be quite fierce in combat. Utilizing druidic magics and the land to their advantage.

Its noted that the Gealdyr don't refer to Grymheim by that name. Instead they call their home Thrymheimer.

The Gods: The Gealdyr who have shared tales of their gods and cross-referencing with what we know of Grymheim, the gods walk the same world as the mortals. They don't always make themselves known or intervene in our affairs. But the Gealdyr pray, worship and sacrifice in their name. Their gods are related to some of ours such as them being siblings.

The Colonies: Most, but not all, the major nations and governments of the world have set up at least one settlement in Grymheim. Most are on or a week's travel from the coastline. Some of the Gealdyr have chosen to live alongside the colonists in their settlements. While other settlements have a hard time with raids and attacks from the Gealdyr.

The largest settlement established is said to on the scale of Dun Viz. A joint effort between Cynthia and Bordeaux. It sits near a lake up river further in land. They call it Providence.